A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. But now a days as everything is digital so games also add in digital platform. So that there is no worry to be together you can simply add people online and play. Now a days online games are very popular among us. Like as Ludo, cricket, etc.y
It is a strategy board game for two to four players; according to a survey during this lock down it is the most played game. As we all know it is very old game. in which the players race their four tokens from start to finish according to the rolls of a single die. The game and its variations are popular in many countries and under various names. Special areas of the Ludo board are typically coloured bright yellow, green, red, and blue. Each player is assigned a colour and has four tokens in their colour. The board is normally square with a cross-shaped playspace, with each arm of the cross having three columns of squares, usually six per column. The middle columns usually have five squares coloured; these represent a player's home column. A sixth coloured square not on the home column is a player's starting square. At the centre of the board is a large finishing square, often composed of coloured triangles atop the players' home columns.
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Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. Rummy games are popular in India.
Feature of Rummy:
Depending on the variation, each player receives a certain number of cards from either a standard deck of 52 cards, more than one deck or a special deck of cards used for specific games. The un-dealt cards are placed in a face down stack in the middle, which is known as the stock. In most variations a single card is turned face up next to the stock where players discard or shed cards, and this is known as the discard pile. In 10 Cards Rummy, which is often played with two, three or four players, each player gets ten cards. In rummy games with five 1. players, each player is given six cards. In 500 Rummy, each player is given seven cards. In Indian Rummy, 13 cards are dealt to each player.
A meld can either be a set (also known as a book) or a run. A set consists of at least three cards of the same rank, for example 4♥ 4♦ 4♠ or K♥ K♦ K♠ K♣. A run consists of at least three consecutive cards of the same suit J♣ Q♣ K♣ or 4♥ 5♥ 6♥ 7♥. Very few variations allow runs that have mixed suits. In a few variations of rummy other patterns may be allowed. In some variations the melds (sets and runs) must be 3 or 4 cards, while other variations allow larger melds through the use of longer runs, for example: 8♠ 9♠ 10♠ J♠ Q♠ or, if multiple decks or wild cards are used, 5♦ 5♦ 5♥ 5♠ 5♠ or Q♥ Q♦ Jkr Q♣. Wild cards (such as a joker) may be used to represent any card in a meld. The number of wild cards in a meld may be restricted.
Depending on the variation of the game, players take turns adding and shedding cards from their hands. There are numerous and quite different ways of doing this though it usually involves picking a card from the stock and discarding a card to the discard pile. In some variations melds are revealed to all players by placing them face up on the table, in other variations each player keeps their hand hidden until the show.
4. In most variations a player must put all of their cards into at least two melds (though they may be allowed to shed one card to the discard pile before showing). Once the player has melded all their cards they reveal their entire hand and the player submits their hand to validation. All other players reveal their melds and deadweight. The action of submitting the cards is called Showing.
5. After a successful show, the winner or all players score their hand. In most variations numbered cards have certain assigned points and the royal cards (J-Q-K) have assigned points and the A often has a different point value. Scoring often involves each player adding up points in their melded cards (sets and runs) and deducting points from cards that have not been melded. The winner may also receive a bonus for winning. Some special or difficult melds may also give extra points to a hand. A player may have a negative score if their unmelded cards total more than their melded ones. Usually play continues until one player passes a threshold, for example 1,000 points.
Online game in which a virtual team of real cricket players is created and points are scored depending on how those players perform in real life matches. To win a tournament, players must work towards attaining the maximum points and the highest rank on the leader board. Cricket match is based on batting and bowling orders, which are the most debated part of cricketing strategy. A small change in the order can change the course of the game. The concept involves selecting a team of 11 players and 3 substitutes from the pool of players who play the match. There are no budget caps and player selection is not limited to a particular number of batsmen, bowlers and all-rounders although in some fantasy applications you can only create team according to their prerequisite patterns.
There are two teams: The team bowling has 11 players on the field. The team batting has two players, one at each end of the pitch . The rest of the batting team are off the field. The captain of the bowling team chooses a bowler from his team; the other players are called 'fielders'. The bowler is trying to aim the ball at a wicket.
To Score Run:
The two batsmen must both run from their wicket to the other wicket before they can be run out. Being run out is explained below. The batsmen can run between the wickets as many times as they want, with one run scored each time they do this. If the ball leaves the field after being hit without bouncing, six runs are scored. If the ball rolls or bounces out, whether or not the batter hit it, it counts as four runs.
ways that a batsman can get out:
The batsman misses the ball and the ball hits the wicket: called bowled, or being "bowled out". The ball hits the batsman's body when it would have hit the wicket otherwise. Called LBW (leg before wicket). The way this rule is applied is complicated; this is just the general idea. A fielder catches the ball after the batsman hits it, and before it bounces or leaves the field: called caught. While the batsmen are running, a fielder can throw the ball at the wicket. If the batsmen cannot finish the run in time, and the ball hits the wicket, the batsman nearer to the wicket that is hit is out: this is called run out.
It is a gambling card game that originated in the Indian subcontinent and is popular throughout South Asia. It is also called flush or flash in some areas.
- Loose vs tight play:
- Entery fee
- Call & raise
2. All such games have a minimum bet as well as the stated maximums, and also commonly a betting unit, which is the smallest denomination in which bets can be made. Betting limits apply to the amount a player may bet or raise, and come in four common forms: fixed limit, spread limit, pot limit, and no limit.
- No limit
in this game different different moves used by user to win the game by follow some rules.
- Blind play
- Play(chal phase)
- Side show/backshow/compromise
There are two ways teen patti is played. One is by using a standard 52-card deck and another is by adding the two Joker cards, which are used as wild cards. The object of the game is to have the best three-card hand and to maximize the pot before the showdown. Any hand of a higher category beats any hand of a lower category.